There's a debate in my local group. Some players love 3-session self-contained quests, while others want a massive, multi-year campaign where their character ages and adapts over time.
Which style brings out your best writing?
There's a debate in my local group. Some players love 3-session self-contained quests, while others want a massive, multi-year campaign where their character ages and adapts over time.
Which style brings out your best writing?
Short quests are great for trying out experimental concepts, but nothing beats the emotional impact of a multi-year campaign.
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