How to balance character stats in a survival-RP server?

Started by @DailyBugle 5 months ago

DailyBugle
5 months ago · 1 post

We are developing an MMORPG-style roleplay server using AureliumSkills and custom weapons. The goal is to let players choose archetypes (e.g. Tank, Mage, Assassin) that actually affect survival gameplay. However, we're struggling to make mages feel powerful without completely making tanks obsolete in PvE bosses. What stat scaling formulas or custom spell cooldowns have worked best for you?

WayneCorp
5 months ago · 3 posts

Mages should have high burst damage but long cooldowns and very low armor. Tanks need high threat generation and damage reduction but minimal solo damage. If a mage can solo a boss without a tank, the balance is broken.

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